Tools

Brigador Killers Loadout Planner

Design primary, contingency, and rebuildable kits that survive the death economy.

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Loadout Planner

The loadout planner turns Brigador Killers’ arsenal fantasy into something you can rebuild after a bad night. With thirty-plus guns, vehicles, mechs, and modular combat rigs competing for attention, most failures come from carrying too much irreplaceable value into a single briefing. Use this page to define kit tiers, document Merchant fallbacks, and align Fabricator queues with real mission needs. Cross-link heavily with the mission prep checklist, weapons tier list, and Garage guide.

Planner philosophy

Every loadout belongs to one of three risk bands:

  1. Training kit — B-tier guns and shells you can lose without stalling progress.
  2. Standard kit — Balanced S/A mixes for normal contracts.
  3. Statement kit — Premium pieces reserved for missions worth the gamble.

If you only own statement pieces, you do not own a plan. Build training depth first, especially while learning OBSTACLE 1 in the demo and during the opening of Early Access on August 20, 2026.

Sheet A: Infantry standard

Copy this structure into your notes:

  • Mission type focus: ___ (assault / scout / hold / mixed)
  • Combat rig: ___ (link thinking to combat rigs)
  • Primary weapon + ammo count: ___
  • Secondary weapon + ammo count: ___
  • Specialty tool: ___
  • Plates condition: ___
  • Acceptable loss total: ___
  • Rebuild path (Fabricator / Merchant): ___
  • Abort rule: ___

Fill Sheet A before most deploys. Validate with the checklist page so ammo fantasy becomes ammo math.

Sheet B: Vehicle-assisted

  • Hull choice and replaceability: ___ (vehicles tier list)
  • Mounted weapons (must be cheaper than dismount uniques when possible): ___
  • Dismount primary: ___
  • Dismount rig: ___
  • Repair materials brought: ___
  • Plan if hull dies: walk extract / abort / fight on foot
  • Training hours on mount/dismount this week: ___

Vehicle sheets fail when players hang their only legendary rifle on a disposable truck. Do not do that unless the mission value is absurdly high.

Sheet C: Immediate retry backup

Always maintain a kit that is ready in THE GARAGE without crafting:

  • Named backup loadout: ___
  • Location in Garage storage mentally noted: yes/no
  • Ammo pre-staged in Armory: yes/no
  • Emotional permission to use it after a wipe: yes/no

The backup sheet exists to stop tilt crafting. After death, deploy Sheet C, solve the route, then reconsider premium gear.

Mapping planner picks to tier lists

  • Prefer S-tier anchors only on Sheet A when economy is stable — see Tier List Hub.
  • Use A-tier specialists when missions overview implies a known threat.
  • Keep B-tier depth for Sheets A training variants and Sheet C.
  • Demote anything that requires exclusive parts you cannot Merchant-replace.

Re-rank after patches using patch notes. Early Access will invalidate precious assumptions; the planner makes updates cheap.

Economy columns you should track

Add three columns beside each kit:

  • Scrapper yield expectation if the run fails early
  • Fabricator hours to rebuild painful items
  • Merchant emergency cost for a temporary substitute

If Merchant emergency cost is higher than the mission’s likely return, the kit is too rich for the briefing.

Demo constraints

During OBSTACLE 1 and THE GARAGE play:

  • Mark which guns are actually available versus wishlist theory.
  • Avoid filling sheets with Early Access speculation.
  • Read demo versus Early Access before treating demo Merchant prices as eternal truth.
  • Use Getting Started to keep fundamentals ahead of min-max sheets.

Weekly planner ritual

Monday: Update Sheet C after weekend experiments.
Midweek: Rebuild one training kit from Scrapper materials.
Friday: Authorize one Statement kit if two clean extracts happened.
Sunday: Compare notes to official links patch or announcement posts.

Example filled fragments (illustrative)

Training kit: modular light rig, controllable mid-tier rifle, compact secondary, common plates, no vehicle.
Standard kit: flexible S-shell, one A-tier specialist, repaired plates, optional light vehicle.
Statement kit: best anti-armor answer, heavy plate set, mech only if hull is replaceable this week.

Replace names with whatever the live build offers; the structure matters more than branding.

Common planner failures

  • Six guns, zero abort rule
  • Mech plus three uniques on a low-value contract
  • No Sheet C after adding a Statement kit
  • Ignoring system requirements so aim stutters erase a perfect plan
  • Never reading lore pressure on lore and factions and packing for the wrong war

Tools parent: Tools Hub.
Dates: release date, Early Access roadmap.
Trailer context: demo review.
Wiki home: Wiki Hub.

A loadout planner is a promise to your future self that the next wipe will hurt less. Keep the sheets honest, the backups real, and the statement kits rare enough to feel earned.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many loadout sheets do I need?

At minimum three: training, standard, and immediate retry backup. Add a vehicle sheet when you start mounting up.

Should S-tier guns always be on my standard kit?

Only when you can rebuild them. Otherwise keep S-tier pieces on statement kits for high-value missions.

Can I use this planner in the demo?

Yes. Mark availability limits clearly so demo constraints do not distort Early Access expectations.

What page do I run right before deploy?

Finish the planner, then execute the mission prep checklist line by line.